DISO Lab

Laboratory for Designing Interactive Spaces and Objects
Wroclaw Academy of Fine Arts and Design, Faculty of Interior Architecture and Design (PL)

Dominika Sobolewska / artist, exhibition designer
Patrycja Mastej /artist, visual communication designer
Sebastian Sobótka / programmer, specialist in electronics

Name of the course: Designing Interactive Spaces and Objects
Department of Interior Architecture
Full-time MA studies, years: I, II
Number of students: 16 people on average per semester

How do we perceive design? How do we act? What is our goal?  

    Designing is a fairly commonly used term today. Design of today opens new perspectives, creating new spaces for criticism, speculation, social missions or even performative actions. We design not only architecture, interiors, products, accessories, but also systems, social thinking and design processes themselves. What does this mean in practice? Properly arranged designing of design, considering the dynamics of civilizational and cultural changes, can be a driving force in shaping new social behavior, lifestyles and patterns. Therefore, it will not be an exaggeration to see design as a powerful tool for redefining customs, identities and social missions.

The initiatives of the Laboratory for Designing Interactive Spaces & Objects are a shy attempt to prove this thesis. The carefully designed curriculum of the DISO Lab is to educate future artist & designers aware of emerging socio-civilizational needs, open to collaboration with specialists from other fields.  The main purpose is creative commentary on contemporaneity and critical intervention in the reality of design through research finalized with the implementation of interactive prototypes.

The laboratory deals with designing pro-social objects and spaces implemented as design and technological hybrids. We respond to both needs of individual users but also but also needs of cultural institutions, events,  public spaces and institutions. The aim is to explore the design methodology that emphasizes participatory aspects of designed artefacts in order to meet the new challenges of our civilization. The assumption is to search for connections between particular fields of science, especially information technology and interior architecture, and to pay attention to the intuitive and educational nature of the contact of the recipient with the designed artifact.